![]() ![]() ![]() Fortunately, Takashi Tezuka shared news of the upcoming Nintendo DSi to Koizumi and Shimizu, who realised that the DSi would be the perfect platform for their project. Mid 2008įor a while, they considered using the local wireless feature in the DS to let users share Flipnotes among friends, but they wanted a way for people to share their creations with the wider world. While on the train, Koizumi had the idea that the application could double as a traditional notepad, suggesting to Shimizu that it be called “Ugoku Memochou” (“Moving Memo Pad”), or “Ugomemo” for short. Initially, one of their colleagues dismissed the idea, thinking that nobody would want to make flipbook animations on a game console. Koizumi and Shimizu share their project with others in the office, calling it “Flipnote Workshop”. At the time, neither knew that the Nintendo DSi was in development. Koizumi helped evolve the idea to support making flipbook-style animations with sound effects from the DS microphone. Nintendo EAD employees, Yoshiaki Koizumi and Hideaki Shimizu, collaborate on a side-project for fun: a drawing app using the Nintendo DS touch screen which could send creations to a Wii for presentation on the big screen. ![]()
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